Using Blender to Emulate a Graphene Battery

The process & explanation of making a 3-D model of a graphene vibration energy harvester

First of all, what is graphene?

Graphene is essentially one of the strongest, lightest, and most conductive materials on Earth. It’s carbon-based and has atoms that arrange in a hexagonal structure, which contributes to its strong features. If utilized correctly, graphene can be used for a large variety of things, from bulletproof jackets to water filtration systems. (for more info, check out my article below on graphene!)

The Vibration Energy Harvester: A Brief Intro

Visual representation of how the v.e.h. would have worked (also my inspiration for this!!)

The Model

I started off with making a shape out of spheres and cylinders with interior 120-degree angles. I didn’t make full hexagons to begin with because doing so would make the hexagons overlap.

Initial shape to build up graphene model
The making of the digital sheet of graphene
(almost) final product

The Animation Process

The Armature

To make the graphene move up and down, I would need to use armature, which is one of the key factors that create the animation process for big animation companies like Pixar.

Armature making process
Armature on top of graphene

The “Energy”

Here’s a demonstration of how this part would have looked through drawings and a separate Blender file!

What the configuration for the transparent cube looked like
The transparent cube with a glowing “energy” ball inside it
Material Properties tab
Render Properties tab
The result

The Movement

In this example, we’ll be animating the sphere and not the cube.

An example of how the animation would work!

The Final Product!

Here’s a recap of what the final product would have looked like using amazing, brilliant, breath-taking images edited by me!!

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I’m a 15-year-old student interested in the future of biomedical science and other technologies involving medicine.

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Soliana Fikru

I’m a 15-year-old student interested in the future of biomedical science and other technologies involving medicine.